Advertising for Online Gambling It is the Interstate Horseraching Country of Origin or Destination Regulation Alderney, British Chnnel Islands He Real Deal Recruiting for online poker offline Should Online Gambling Be Banned Security : Not Just a Technical Problem Assessing the potential risks for the gaming investor
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Alltheodds
As the industry of gaming continues to grow, so too does the competitive air within it. that was made abundantly clear at the IGCE Conference (International Gaming Conference Expo) in Costa Rica recently (April 9-11) when AllTheOdds was introduced to those in attendance. While there are other comparative odds services, most forgo abundant content, and rely on very few sports books to contribute to their odds, therefore limiting their services and requiring users to rely on multiple sources of data to complete their betting research. All The Odds’ comparative odds service differentiates itself 1) by the number of books providing comparative odds, and 2) through its belief that content is paramount to the end users of such services. AllTheOdds has teamed up with the www.sportnetwork.com, The Sports Network, the leading real-time sports wire service in North America, to provide its new odds comparison service with rich content including money lines, numbers (point spreads), run line, fist half lines as well as quarters and periods, propositions and futures, the absolute fastest and most accurate injury updates anywhere inclusive of urgent messaging and injury updates that occur during the course of a game. Additionally, instant alerts have been expanded to incorporate anything at all, any item or news of note that can affect the particular contest of the sport to which it is related. Scoring updates are of course speedy and accurate.
Inquiries for the service can be made via the “jump page” site of AllTheOdds at the following url: www.sportsnetwork.com/alltheodds/index13.htlm with complete access planed by May 1st as of this writing. It is truly a matter of “watch this space for further developments.”
Skill Gaming : The Skill Is In Making Money Interview: Kevin dale – CEO Game Account Kevin, Game Account is relaunching products.
Ultimately, it comes down to why skill game gaming hasn’t made money to date. In my opinion, it’s a combination of the wrong market, and that skill gaming has been pointing in the wrong direction. I feel and there’s a type of product out there with a combined element of skill and chance that can change this. What is the price point, what’s the jump? Even with poker’s continual booming, you still have $2 tournaments on offer, so for us to succeed we will also need price points of low stakes with high potential win, which means we need multiple players. That’s where our tournaments come in. you can have medium stakes and very high wins, such as $ 10 up to $ 250 with the chance of winning up to a million.
I think players bet to their comfort level and bankroll. Of course, a player will have a limit of what they are prepared to risk in any context, but the more comfortable they are with the game, the higher the stakes they will risk. You’ve got to remember this type of gaming is very different to sportsbook or casino gambling in that people do win and there are net winners out there, we’ve got some ‘pro’ level, the stake levels become irrelevant, as finding people to match you becomes the hard part. When a player is just beginning, like in poker, they don’t learn on a $ 100 buy-in. Beginners generally prefer to play for free, and then play low stakes, and then find a tournament level they feel comfortable with. Are your new games of skill or of chance? They’re as much a game of skill as poker is a game of skill. How are they defined by law? You can define games of skill in different ways. Backgammon’s a game of skill in one country, and it isn’t another. Are you losing some of your advantages in advertising a non-gaming product by introducing chance? Currently no. However, thanks to the Curacao licence for our games, we are covering our bases if regulation would be required by a particular country. Can you advertise your backgammon product in the US? Yes we can. We can also advertise gin rummy. However, blackjack is a tricky one. You can watch people playing gin rummy and backgammon all over the US – privately and publicly but blackjack only exists in the US as a person vs. house game: there is no real P2P play, and the US doesn’t know how to pigeonhole our game model. Can you buy ad words for these games? We have to argue this stuff. At the moment Google won’t take our games as they do not accept any skill gaming advertising – period. It’s not a question of legality, it’s a question of whether a punter can spend money on a site and lose money regardless of skill or chance. But Google aside, we have a distribution network through our sports book partners, which is huge. If you add their affiliate networks, we can leverage our message through their partners, and through our own networks in a lot of interesting ways that other skill gaming operators cannot.Generally, gaming law is grey, a lost of lawyers have made a lot of money out of it. Within that grey area, we’re an even greyer sector in that skill gaming hasn’t been defined as yet. ‘Gambling’ has been commonly defined – it’s a known term that has legal definitions. But how do you really define skill gaming? For me, you take the offline tournaments of the same game and say, yes it is a part of gin rummy, backgammon, and poker. Are we within a grey area of a grey? Yes we are. Are we pushing the boundaries of that grey area? Yes we are. Why are we doing that? Ultimately, there is no more to be gained by remaining in $ 1 Tetris games. More and more companies are going to take a view on these issues. For instance, if you’re playing a solitaire game, which is actually classified as a game of skill, and dissect the game to find that it’s not a game of purely a skill, what then? These things vary from jurisdiction, but I think we’re doing the right thing because we will still utilsea P2P mould. What will the future bring with Kevin Dale at the helm? In terms of the future, I think that there is a long way to go for skill gaming, but its future relies heavily on community involvement. Red Hot Affiliates “We’re also launching a dedicated skill gaming affiliate network. Again, this is very much a novelty in the industry. Although it does exist in certain incarnation, we are one of the first skill gaming companies to launch our own, the Red hot Partners brand, which will handle GameAccount, redhotrummy.com and other future projects through our networks. This is about building value into our company and promoting skill games in the way they deserve to be promoted.”
BANKING AND FINANCE SECTION EDITOR Anton Kaszubowski, Managing Director , Europe , The Fun Group +44(0)20 7868 2235. Anton Kaszubowski is Managing Director of FUN Technologies plc and is responsible for the Company’s European operations. Prior to joining the RUN group,
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