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Offline Marketing and Online Gambling Is there a future in the industry? I-Gaming: Profitability, Regulation, and Capital Markets Effective Online Customer Acquisition Strategies Through ARCADE GAMES – an extension to your skill games portfolio Skill Gaming Opportunities in the U.S. Forming strategic partnerships The first thing we look for is how a target Copper and Glass: Changing Alderney’s Landscape Currently there are four very strong poker networks Malta: at odds with French P.M.U There has been concern at the lack of government Poker and the Law: Is it a Game of Skill or Chance?
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ARCADE GAMES – an extension to your skill games portfolio We have learned that only a diversified skill-games portfolio guarantees long-lasting success. Table games may be the backbone of any good gaming web-site, but it takes a broader range of products to attract different classes of customers. Thus, the latest trend in skill-gaming is offering arcade games in addition to typical skill-based table games, which has already proved to be very successful – and here at Green tube we would like to present one of our most popular recent developments in the area of arcade gaming: the Ski Challenge 06. Now anybody can slip into the role of a famous skier and run the downhill races they have seen on TV, either in their own right or as a member of a national club (or of their own club). They can compete for the fastest times as individuals users, as club members or according to state or province. Moreover, it is important to offer real-time multiplayer games, as this has proved to be the only way to build real communities. Even the ARPU of Solitaire profits from a well-designed lobby where users meet, chat and realize they are playing against real people and not a PC or bot. For more information about our skill games solutions please contact sales@greentube.com –we look forward to answering your questions!How do you build a pioneering skill gaming platform from the ground up? Six key points to getting it right In early 2004, there was no place online to play the games we grew up playing with our friends and family – like backgammon, dominoes, cribbage hearts, etc- for money. Sure there were huge game portals where thousands of players could play, but the entertainment choices were one-dimensional: you could compete only for prestige. To us, it is more entertaining to play for money, whether that was for a quarter or a dollar a game. One poker rooms had taken poker to a whole new level and were showing the way for people to play in head-to-head and tournament competitions for money. This approach was driving the entertainment experience – and thus the popularity – of the games. Now having a cool and original idea (and an experienced management team that is willing to work for sweat equity) is one thing, but execution m4eans making good decisions and having a lot of things go your way.
One year after having implemented these key decisions, and completed our first round of financing , we had built the P2P Games player-to-player gaming platform (See Technical Product Overview) and released several classic skill games including backgammon, dominoes, cribbage and gin. We had launched our first branded operator. Club Games (http://www.ClubGames.com), and in July of 2005 Club Games Backgammon began generating revenues. P2P GAMES TECHNICAL PRODUCT OVERVIEW P2P Games has constructed a world-class multi-threaded Game Engine capable of handling tens of thousands of concurrent players. The extremely scaleable solution can be deployed across multiple servers, while the player perceives a single community. As demand grows, hardware may be added without a software reconfiguration or interruption of service. New markets, products and opportunities At an industry poker conference last month, a panel of industry experts – operators, software suppliers and marketing providers – were asked their opinions on the growth markets for 2006. Which individual geographical markets would deliver the mot expansion this coming year?
What was also apparent from the subsequent debate, was the growing demand from operators, and their software suppliers, to deliver new products, in new formats, to offer these growth markets. And crucially, products that would suit – perhaps better than some delivered to date these new customers. Chartwell’s 32 Card Poker has been developed specifically for the lucrative and fast-growing Italian market, and will also appeal to – and be immediately understood by Germans, Turks and other Continental players. These competitors appreciate the different probabilities inherent in the short-deck variant, the simpler range of hands and bets, and the sheer tempo of game-play – fewer cards, fewer players, and faster games. With a huge level of game and rules design, and usability input from the range of Chartwell clients with both Italian and German consumers. 32 Card Poker could become the fastest growing poker version in the market in 2006. The product went live in early January, played first at www.paradisebet.com and www.goldwincasino.net. Obviously, players will still demand the familiarity and playability of the core Texas Hold’em. Omaha, 5-Card Stud and their variations, and the challenge here is to deliver an interface which suits the way they want to play. Chartwell has a special and long-standing relationship with Macromedia (now Adobe), the owner of the Flash animation technology. Chartwell software engineers based in Western Canada have unique access to their counterparts at California- based. We’ve seen a definite shift of play-patterns between online casino play and poker play. For example, European poker players demonstrate a marked preference for early-to-mid evening play- often on a home- based machine- whereas the North American players’ preference for core play later in the evening- also invariably at home – is complemented by more lunchtime play, usually at a work-based, or work-related location. That’s why a Flash –based route to poker is clearly of great appeal to many online players. The player doesn’t need to download- still a barrier for many players, and still an issue for some at work-based locations- and they can play quickly , securely and easily wherever they are based, and whenever they want to compete. Following on from our successful demonstration of the Flash poker product – in beta format – at November’s EiG show in Nice, we expect even greater interest when it goes on show in late January at ICEi in London. It’s no surprise that our leading clients have been both our leading clients have been both declaring their interest, and providing us with invaluable design input throughout its development last year. Currently undergoing final development, we expect it to be fully rolled out during the Spring of 2006. With both new products and new formats for expanding markets and with more charging down the pipeline – Chartwell clients will have even more ways to boost their share of the ever-attractive European market. |
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