Egaming : Fast and furious

They say time files when you are having fun. With flotations, mergers and acquisitions, threats of restrictive legislation in the US and Europe, resignations, hiring, firings and not forgetting profit and revenue growth figures that make the industry the envy of many, it has been a busy enough year for egaming.
      But perhaps the most startling aspect of the year is how far the industry has come in such a short space of time.

      It is the nature of internet-based sectors that events happen at a faster pace than in other old economy industries. News and developments occur at a faster pace, with the competitive landscape appearing to change on an almost daily basis. No sooner has company x floated, than there are rumours that company y is also seeking a listing. Startling growth figures seem to feed even more startling growth figures and rumours of a takeover approach beget even more rumours of buyout activity.
      Egaming is very much forging a path as one of the few industries to harness the promise inherent in the internet revolution. But such a high-profile status as a growth industry causes its own problems and often raises more questions than it answers.
      So we come to this year’s Power 50 Summit. The idea of a talking shop often has negative connotations. Yet the chance to discuss the issues and debates that surround egaming among one’s peers has a real appeal. The Power 50 Summit remains an opportunity in a very packed- and getting ever busier – calendar for the industry to take time out and look ahead to the challenges it faces. We think it will prove its own worth.